Lethal Joke Character

A wide variety of ELC prototypes were made but none ever officially entered service. The vehicle weighed only 6 tons, and was equipped with a very powerful front-mounted engine. The configuration was unusual in that both the driver and TC, who filled the roles of gunner and loader as well, were seated in the turret. Between them was the powerful 90mm D. Rate of fire must have been quite slow, with the Track Commander having to locate targets, load, aim and fire the gun Though the turret could traverse through degrees when the tank was stationary, having the driver in the turret meant that the gun must be locked in the forward position with very limited traverse while the vehicle was in motion. The photo gives you an idea of just how small this tank was! It is so maneuverable and quick it takes some time to master driving it. It boasts mm of penetration at meters and does a respectable average damage.

Tag Archives: T-80 (WoT)

There are a total of 25 weapons in most Counter-Strike games, and another 19 weapons added in Global Offensive, 10 of which are replacements of old weapons, giving a net total of 9 new weapons with wholly unique properties and roles and a combined total of 34 weapons. Contents [ show ] Overview Weapons are central to the combat in the Counter-Strike series, which players use to damage each other’s health and kill enemy players to obtain kill rewards , gain tactical advantages, or progress to team elimination round victory.

In most games, a player may only carry one primary weapon, one secondary weapon, and a melee weapon. In Deleted Scenes only, the player can carry more than one primary and secondary weapon. However, unlike in Half-Life, if the player already has that weapon and the player attempts to pick up the same weapon, it won’t give the player ammo unless the first same weapon has ran out of ammo. In that case, it will give the player the same new weapon with a single magazine.

Marazair’s Tower Gaming and Philosophy. Saturday, December 14, While these are the general classifications, there are exceptions to each. For instance, the AMX 40 is a light tank with the stats of a heavy, and the M8A1 tank destroyer is able to rotate its gun. it is its matchmaking. Because of the way the matchmaking system works.

I discuss the importance of flexing to prevent a flank from collapsing and the arguments against capping too early instead of pressing an advantage. Holding the high ground provides the following benefits: T Unicum Guide, Contributing as Bottom Tier I discuss how to meaningfully contribute as a bottom-tier medium tank, with footage from a tier 10 Serene Coast battle in my T That said, even with a low penetration gun, by carefully watching the minimap and being opportunistic, I was able to make a solid contribution.

Additional Comments props to the STB-1 driver ahmechanic2 who played very well throughout the battle at 4: I have a tendency to be chatty during matches, and sometimes it screws me up. The mistake is that when I started pulling back, I stayed too close to the rocks on my left — as a result I a created a bigger gun depression challenge in terms of getting my gun down on the target.

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Let’s quickly sum up the potential bad sides: The costs of creating such a vehicle are kept to a minimum. By the way, a friend told me that he believes at this moment Wargaming is in the cost-cutting phase, eg. Oh yes, and the second FV b with a remodelled turret. Looks like Wargaming has gone eco friendly and is into recycling right now: When you look at the 8.

Feb 13,  · , Re: [CSGO] anyone know how to fix this # 7 also Ive ALWAYS had the same start up map which supposedly contained the CSS weapon sg_ and stripper source removed that entity fine.

The team is called in to investigate the sudden blackout of the Visegrad Relay , one of the planet’s primary communications hubs. Expecting a confrontation with Insurrectionists , the team lands in the remote rural area and proceeds to the relay. After interrogating a farmer and finding suspicious signs in the area, it is soon discovered that the loss of communications is the work of the Covenant , as the team is engaged by Covenant ground forces.

After they have made their way into the relay station, the team are attacked by an Elite Zealot advance team, who were on a mission to steal information from the relay. As explained to the team by the AI Auntie Dot , Sword Base is under attack from a Covenant corvette , but due to the sensitive nature of the facility, the use of orbital MAC rounds is prohibited.

NOBLE Team clears the main courtyard of enemies, and is then sent on a mission to re-activate Farragut Station , a communications station they can use to get into contact with command, and Airview Base , where they need to activate an anti-air battery to clear the skies. After the skies have been cleared, the UNSC sends in a pair of Longswords to push the corvette away from the base’s immediate vicinity. The Covenant vessel begins to retreat, only to be shot out of the sky by an orbital strike.

Catherine Halsey , who inquires as to the death of one of her scientists , who was doing research at the relay. She says he mentioned a “latchkey” discovery and that the information was essential. Learning that he was killed by Zealots , Halsey reprimands Carter for not pursuing the leader, as the scientist’s research was potentially important to their religion.

Statistical Techniques | Statistical Mechanics

Castlevania The Skeleton form in Castlevania: Circle of the Moon is clumsy, can be destroyed in one hit 0 Defense, which in that game means any attack deals infinite damage , and throws not-very-effective little bones as its attack It’s tricky to use, but highly effective if done properly, most notably against bosses. The same is true of Castlevania: Lament of Innocence and Castlevania:

The weapons in the Counter-Strike series form the basic framework for the games’ combat gameplay. There are a total of 25 weapons in most Counter-Strike games, and another 19 weapons added in Global Offensive, 10 of which are replacements of old weapons, giving a net total of 9 new weapons .

By TheBatcomputer Leave a comment Auto aiming in world of tanks is a feature in the game that automatically aims on the enemy tank but because of the game mechanics you cannot just auto aim on your enemy tank and just win the game. This article will teach you how to use, when to use and when not to use the auto aim. When you are locked on to a tank your crosshair will stick to a target and your turret will be out of your control until auto aim is deactivated.

Auto aim also deactivates when the tank that you locked on get out of vision. On weak armored tanks: If you are sure that your gun has enough penetration to damage the enemy tank press right click and gun that tank down. Well the best thing to do is auto aim one of the tanks chasing you run away and spam your left clicks. This will allow you to concentrate on where you are running to and also give you a chance to bounce some shots because the heavily armored part of you turret is facing the enemy.

The game still has the bug where your turret gets delayed when you are about to peek a corner.

Lethal Joke Character

Where tanks go to rest. Monday, 28 October Wot news provided a russian version of the vehicle changes for 8. Added the radio station FuG Spr. Added the radio station FuG 8. View range Marder II changed from m to m.

You’re right, in the artificial environment of tanks, you could probably match a M8 Greyhound with Tier III / IV matchmaking (based on the gun) – but the M8 was the pinnacle of production US armoured cars in World War 2, based on some quick research.

There has not been very much reason for this, other than generally being busy at home, and busy at work. This has had some benefits. The first has been lots of practice in scout tanking — to admittedly variable success. It does been I am slowly grinding out the Chaffee , as well as getting the crews of the T and both Stuarts further trained 38 games between just those three.

I have also managed to get the Ace Tanker on the T Indeed, having got it once I soon got it again in another match. Personally though I think the first of those matches was the most impressive, with probably some of my best ammo selection ever in game tip — when facing Tier V heavies in a T , use premium ammo.

Marazair’s Tower

The tier 6 KV still has the mm ap derp. It’s been nerfed beyond all expectations, to the point where WG added a different, mm gun to rebalance the tank. Of course, the mm is horrifyingly OP.

Z’s world of warfare blog World of Tanks, MechWarrior OnLine, World of Warplanes. Friday, March 30, There has been talk of Matchmaking modifying. Yet the spreadsheet you posts lists tiers up through tanks to be rebalanced is scouts, and by these I mean both light and medium tanks. As battles show, the definition of a scout.

Also into the World of Tanks, this tank found its way and you encounter it for the first time after you reach tier V. It is an universal vehicle of high top speed, good acceleration, a medium amount of health points, medium armoring and a perfect 57mm ZiS-4 cannon with high rate of fire. It is thanks to this cannon that the tank stands out from vehicles of tier five: Thanks to its mobility, it can circle around the slower vehicles and fire at their weak points, as well as to move around the map quickly.

It is a perfect support for any group of medium tanks and often, it is on this tank that the course of the battle will depend. Development, equipment, crew After you finish playing with the A , you should already have unlocked the V engine- mount it onto your tank. Then, you should develop the 57mm ZiS-4 cannon as quickly as possible you can also obtain it while playing on the T medium tank.

The next step to take is developing a new T Mod. The 76mm S cannon is the last one to develop, but do not mount it onto the vehicle.

The Adventures of Tank Commander Pirogov

This time no pictures, sorry – but I got my hands on the official Russian supertester evaluation of this tank. Basically, the supertesters are asked “how comfortable is it to play with this vehicle? For its weight, it is rather nimble and it doesn’t feel underpowered. It is considered well armored and exceptionally good in ramming, but the choice of guns is average the Konisch gun has sufficient penetration and rate of fire, but low alpha , the gun platform is also stable accurate.

It is estimated it will be a great light tank killer. The ramming however is essential – if you miss the first ram attack, you will find yourself in a difficult position.

Sep 19,  · Tier 4 lights still have to scout even if they are trying to just get through the trees because they are still in bracket with tier 8. Tier 5 can still fight tier 8 which it can barely effect. Same for 6 with 9, but it cant face tier 9 mediums with much worse : Overlord.

Quoting Alex Sonny I didn’t play any of them I went american and soviet heavies. I’d say Tiger P, because you really need that extra armour and it has same gun as Tiger. Depends really what you want on tier 10, E or the Maus Oh, and I advise you against the british heavy line, because it’s pain and suffering up to tier 10, which is worse than T E5 if you are relatively new to the game.

But Is it better to go up to the m4 then to the M4a3e2 then go down to the t Also have you ever worked down the brittish TD line because the AT-2 is quite fun to play but its slow.

Tag Archives: Churchill III (WoT)

Fixed an issue with accessing equipment in War Stories War Stories: Objectives correctly updated when player dies War Stories: Filter no longer resets War Stories: Bots appear in correct location on mini-map “Successfully” is now spelled correctly in Logs tab PS4 Japan: Fixed loc for Signal Range Fixed log tab text to reflect crew being customized Fixed location of Swedish food consumable Replays:

The AMX 13 57 Returns + x2 Crew XP Weekend Premium Shop Discuss. Tier VII of the Week: VK Premium Shop. The FV (A45): Tier VII British Steel The Scrappy Scout: T Premium Shop Discuss. Spectacular Summer Sales & Missions: Part 3 Premium Shop Discuss. Spectacular Summer Sales & Missions: Part 2.

First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e. Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed.

Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.

Best and worst tanks by tier and type – best tier IV light tank (scout) – UPDATED

Enjoy the read and if you have any suggestions, please lend a hand. A note on the title: Also never mention that you are going to play just one game, because I guarantee that game will be terrible and you will have to play another to feel some manner of happiness. So what is the reality of what we term bad matchmaking, and what changes could wargaming implement to make this problem less of one? When people talk about bad matchmaking there are a number of factors they could be referring to and I hope to cover the bulk of them: Let us start immediately with bad maps.

Nov 25,  · Both of these are similar in a way to the 13 90, especially when it comes to the role of passive scout, All 3 of them also have very similar harsh matchmaking. Therefore, most players that get to 13 90 already have the basic idea on how to play it gained through experiences on previous 2 tanks.

As a result, we have prepared a list of changes that are aimed at improving the gameplay that was originally conceived for Sandbox. The changes are systemic and directed more toward improving the interaction between vehicles that play different roles, rather than toward balancing specific vehicles. Also, the following two tanks destroyers underwent reconfiguration: The new set of mechanics and wide selection of customization options allow players to look at SPGs from different perspectives.

We are striving to remake the SPG into a vehicle type that will be both in demand by players and, at the same time, will not be too much of a pain to fight against. This is a difficult task, which calls for many more iterations of testing to verify a number of hypotheses. Having analyzed the feedback and battle statistics on the Sandbox, we identified the issue where a hit by an SPG shell impacts the characteristics of the target vehicle too much.

Slightly changed the hit areas for causing damage and stuns: